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So I joined a play-by-post game on RPG.net. A weird Wild West game, using GURPS 4th edition, which I've never got as comfortable with as I was with 3rd. Came up with a workable character concept, worked out a rough points-spend after juggling a half-dozen GURPS 4th books through most of Sunday — only to find that I'd totally misconstrued the GM's intentions with the builds.

It turns out that he wants us to stick closely to the procedure in GURPS Monster Hunters 1, in which you have to pick a lens (a small subset of skills and advantages/disadvantages, etc), pick a template (a much larger list of skills and ads/disads), apply another template, then apply some campaign-based ads/disads on top. There's some flexibility in the templates, but keeping track of the accumulating bonuses and whatnot, and keeping my character design goal clear, while staying within the points budget (and under the disadvantage limit) is threatening to overwhelm my poor brain. (Oh, and the GM's also a believer in niche-protection, so I'm not supposed to get too skilled at combat lest the other players feel usurped, but also can't be too weak else the monsters will eat me, or something.)

Trying to get the new templates set up in the official GURPS Character software in my glacially slow PC emulator was an exercise in frustration, and the only OSX character design software available won't work on my ancient machine (wrong version of Javascript), so I'm stuck with doing it semi-manually in a spreadsheet.

Gah. I thought templates were supposed to make things easier?

At least I found a good picture for my character.
nelc: (Default)
Intrigued by a ban notice on RPG.net, with its talk of sensitive subjects, of course I wanted to know more. Since RPG.net aren't presently talking about it, I'm putting a few links here for others who may be interested.

Continued behind the cut )
nelc: (Default)
From 19th Level:

As I think about it, trust would be one of the big components of a Cold War game. You really don't know who you can trust. You can usually trust your regular associates. But every once in a while there is a betrayal. Someone is turned by the enemy. Someone has a change of loyalty. Or just breaks down. Or is duped. Sometimes you can't trust your employer or patron. You are a chess piece. And sacrificing chess pieces is par for the course. And sometimes your immediate superiors get turned. Nothing like reporting to a Kim Philby. (A large part of Powers' Declare involved Philby's defection.)
nelc: "If you haven't grown up by age 50, you don't have to" (Grown-up)
Got this in the email last night:



In the vernacular of the spy, a black bag job involves breaking and entering to acquire illicit information. Watergate, for example: that was a classic black bag job. It is the domain of the locksmith, the safecracker, the second-storey man. You get in, you get out, and no-one knows that you were ever there... assuming no-one sees you. If a black bag job goes wrong, then you might have to shoot your way out and that involves a very different sort of black bag.

The Laundry runs its own black bag operations from time- to-time but that is not what this book is about.

It is about the other side’s black bag jobs. It is about what happens when they try to break in to our reality, when they covertly sneak through the windows of the world and spy on us... and what happens when they try to fight their way out.


I haven't done more than glance at it so far, but it has Shoggoths! And Dholes! And paradoxical Time Travel!
nelc: "If you haven't grown up by age 50, you don't have to" (Grown-up)
Cubicle 7 Games have two books in production for The Laundry: Black Bag Jobs (due in May) and the Agent's Handbook (due in the summer). If you pre-order them, you get the PDF bundled in for free.*



Needless to say, I've pre-ordered them. (Another week on rice and beans.)

PS I just had an idea for a panel: 4-Dimensional Biology. There must be some interesting things you can do mechano-biologically with access to higher spatial dimensions.

*I wish more game companies would do this or something similar; can you hear me, Steve Jackson Games?

--

Still Reading: Rainbows End
nelc: Possibly a Glock 28 in Hello Kitty colours (Glock)
Tomoe's Experience: Writing this down here to keep myself honest.

Meaningless RPG jibberjabber )

(Damn, all the way up to HTML 5, and we still don't have an easier way to generate tables? All I want is a tab function.)
nelc: (Default)
I'm taking part in a play-by-chat Laundry game in about a week, so I've rolled up a character:


Tomoe Gozen


Age 23, Counter-subversion

STR 13 CON 14 SIZ 15 INT 12
POW 10 DEX 12 APP 8 EDU 13
SAN 50
HP 15

Damage Bonus: +1d4
Major Wound: 8
Experience Bonus: 6
Move: 10

Mocked at high school for her stocky build, Tomoe nevertheless excelled at sports, winning the Tokyo prefecture high school girls' wrestling trophy in 2006*. Initiated into South Korean cult Inner Glow Meditation at university, she was one of the few sane survivors of their attempt to immanentize the eschaton in Daejeon last year, possibly due to her having only peripheral involvement. Recruited by the Japanese Committee for the Investigation of Cult Activity when she was returned to Japan by the South Koreans, she was given basic training and promptly shipped to the UK to perform liaison duties with the Laundry regarding surveillance of East Asian cults in the UK.

Primary work is in translating surveillance tapes and received documents in Japanese and Korean, translating English surveillance reports into Japanese, and she will sometimes interpret real-time for staff who have to talk to Tokyo. She has expressed some subtle dissatisfaction with pure office work, but her supervisor feels that she currently lacks the self-confidence necessary for field work, and is contemplating easing her into it only very gently, with a number of low-risk field assignments and some training in fieldcraft. He probably underestimates her assertiveness, due to cultural differences.

Currently on assignment to play WoW in order to improve her spoken English skills and tactical awareness, she will sometimes sneak off to play Japanese language MMORPGs on company time.

In order to liaise directly with the Laundry's Japanese counterparts Tomoe often follows a somewhat time-shifted work day, coming in at four or five in the morning. She is unfailingly polite to the Night Staff, knowing most of them by name, and has a tiny shrine in her cubicle at which she will sometimes pray for their souls, wherever they may be. Tomoe has been spoken to regarding the burning of incense in the office.

Tomoe has yet to find a sartorial style which suits her build; when off-duty and not exercising, she attempts a girly look more suited to someone half her size, which some find off-putting. At work she affects a Tokyo business-woman look, as best she can with cheap London high street women's suits in unfashionable sizes and hair dyed to a bright Harajuku ginger.


Haven't worked out skills yet. I'll cheat Tomoe's language skills a bit (because being unable to speak English in a game set in the UK would be a bit silly, not to mention annoying for everyone else), but otherwise whatever's appropriate for a Bruiser in a clerical role, slacking because she's in the wrong job.

Needless to say, Tomoe Gozen is not her real name.

I'm assuming a game date of 2014/2015, but I'll adjust the dates as necessary.

*I sincerely doubt that there is such a thing as a girl's high school wrestling championship in Tokyo, but I don't want to collapse the probability wave by googling it. :)

Ooh, Shiny!

Sep. 8th, 2010 09:35 pm
nelc: (Default)
Look what I got in the email today:



The RPG of Charlie Stross' The Laundry. Kind of like Delta Green with extra bureaucracy, if that means anything to anyone; Le Carré crossed with Lovecraft. I ordered the dead-tree edition at the same time, so I guess that can't be far behind.

Must roll up some characters tonight....
nelc: (Default)
You scored as Character Player. The Character Player enjoys creating in-depth characters with distinct and rich personalities. He identifies closely with his characters, feeling detached from the game if he doesn�t. He takes creative pride in exploring different characters, often making each new one radically different than others he�s played. The Character Player bases his decisions on his character's psychology first and foremost. He may view rules as a necessary evil at best, preferring sessions in which the dice never come out of their bags. For the Character Player, the greatest reward comes from experiencing the game from the emotional perspective of an interesting character.

</td>

Casual Gamer

60%

Character Player

60%

Storyteller

60%

Tactician

50%

Weekend Warrior

40%

Power Gamer

30%

Specialist

30%

What RPG Player (Not Character) Type Are You?
created with QuizFarm.com
nelc: (Default)
You scored as Character Player. The Character Player enjoys creating in-depth characters with distinct and rich personalities. He identifies closely with his characters, feeling detached from the game if he doesn�t. He takes creative pride in exploring different characters, often making each new one radically different than others he�s played. The Character Player bases his decisions on his character's psychology first and foremost. He may view rules as a necessary evil at best, preferring sessions in which the dice never come out of their bags. For the Character Player, the greatest reward comes from experiencing the game from the emotional perspective of an interesting character.

</td>

Casual Gamer

60%

Character Player

60%

Storyteller

60%

Tactician

50%

Weekend Warrior

40%

Power Gamer

30%

Specialist

30%

What RPG Player (Not Character) Type Are You?
created with QuizFarm.com
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nelc: (Default)
About time I put something interesting in this blog.

Over at rpg.net there's the thread Photoshop a game that doesn't, or maybe shouldn't, exist, to which I've made a handful of contributions.

A few of these are based on this (existing) game:



which is about Mormon law-enforcement officers (the Dogs) in the old west (the Vineyard). It features a unique system for handling social conflicts that a lot of players love. I think it's best left to the imagination what my versions are about:

Photobucket - Video and Image Hosting

Photobucket - Video and Image Hosting

Photobucket - Video and Image Hosting

Photobucket - Video and Image Hosting

More later
nelc: (Default)
About time I put something interesting in this blog.

Over at rpg.net there's the thread Photoshop a game that doesn't, or maybe shouldn't, exist, to which I've made a handful of contributions.

A few of these are based on this (existing) game:



which is about Mormon law-enforcement officers (the Dogs) in the old west (the Vineyard). It features a unique system for handling social conflicts that a lot of players love. I think it's best left to the imagination what my versions are about:

Photobucket - Video and Image Hosting

Photobucket - Video and Image Hosting

Photobucket - Video and Image Hosting

Photobucket - Video and Image Hosting

More later
nelc: (Default)
The RPG.net Eerie Events thread.
nelc: (Default)
The RPG.net Eerie Events thread.

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