nelc: (Default)
Just posted to the OOC thread:
Right, time to get this road on the show.

Game OOC Intro )
nelc: Possibly a Glock 28 in Hello Kitty colours (Glock)
Monday Night Laundry

In which one PC loses a chunk of sanity, one fails at nearly everything, and another juggles fuses.

The silence of the lambs )

Summary: People got shot, sheep got eaten, sanity was eroded.

To do: Stuart definitely needs some R&R. Tomoe needs to replace her burnt and bloodied tracksuit top. I need to figure out if Tomoe succeeded at any rolls besides the one Dodge roll. Edit: We need to check out Dr Wormwood more thoroughly. He's the obvious suspect.

Dr Jones' player wants to take a rest from the game, and the GM is reluctant to continue with only two players. We might be getting a replacement player, but that might mean a change of venue to another day of the week. So no idea when the game will be starting up again. I do hope it doesn't trail out; I've enjoyed it a lot so far.
nelc: Possibly a Glock 28 in Hello Kitty colours (Glock)
After missing a couple of Mondays due to illness and Easter, we got back into the game relatively painlessly.

Mutton dressed as lamb )

Summary: The party secured the sheep back in the train; Tomoe received the authority to shoot the human sacrifices, but chose not to pass it on; the party started a fire which took a little while to achieve the desired effect.

Things to do: Hit as many neo-nazis as possible (always a good idea), keep them panicked and confused, keep them away from the fusebox, chase them out if necessary. Help Stuart as tries to take out the leader. Maybe roll the sacrifices out of the circles if we get the opportunity.

Sudden thought: Was this scenario designed to force the players into making a "hard choice" to shoot the sacrifices? It wouldn't have been effective: the skinheads would have overwhelmed the party and used them as the sacrifices.
nelc: Possibly a Glock 28 in Hello Kitty colours (Glock)
A little late with this, had a bit on this week.

The new session proper began with a call to the characters to go see Dr Wormwood in Contracts and Bindings.

Take two sheep and call me in the morning )

Summary: Underneath Guildhall in a disused Underground station with a pair of sheep, we crashed a skinhead bacchanalian sacrifice party.

Things to do: Phone Dr Wormwood, since I'm pretty sure the skinhead disco isn't an anticipated part of the mission. He might be able to get some resources to us to help (but I wouldn't count on it). Hide the sheep. Hit a few neo-nazis with my stick.
nelc: Possibly a Glock 28 in Hello Kitty colours (Glock)
No game this week. Instead, I bodged up an avatar in Second Life to represent Tomoe, took some screendumps and prettied bodged them up a bit more in Photoshop.

Some not terribly good pictures )

I think Tomoe came out a bit slimmer than I imagined, but I think this is partly due to her suit in the first picture. In SL, clothing tends to be skin-tight with no thickness at all, leading to avatars looking slimmer in clothing than without. Or maybe I just need to put a bit more thickness on her frame. Whatever, I like the way her face came out. That is the way Tomoe looks in my head now.

In other news, I made a mistake with Tomoe's STR gain from experience. I only get to roll that if the opposed roll chance is less than 50%. Chiz. Still, I forgot that I'll get some SAN points for dealing with the zombie dogs (not to mention phenomenally stupid youths), so not a complete loss.
nelc: "If you haven't grown up by age 50, you don't have to" (50)
Session 4

Last session the party, after successfully burying the newly dead undead dog, Rhubarb, and tracking some youths into the woods, had encountered a shambling mound of recently dug earth in the vicinity of an historic PLUTO KOBOLD incident.

To Say Nothing of the Dog )

Summary: Everything tidied up, except for the thing on the wall and whatever Captain Dare is up to. Tomoe gets to make experience rolls for Dodging, Grappling, Listen and Stealth. Oh, and one for Strength. Alas, none for Pistol, as she very sensibly went for Easy shots. Managed to return all of the Laundry's equipment unharmed, which should count for something for the next mission. And no Sanity loss for Tomoe, this time. We'll wait and see what turns up in the next game, a fortnight from now.
nelc: "If you haven't grown up by age 50, you don't have to" (50)
Session 4

Last session the party, after successfully burying the newly dead undead dog, Rhubarb, and tracking some youths into the woods, had encountered a shambling mound of recently dug earth in the vicinity of an historic PLUTO KOBOLD incident.

To Say Nothing of the Dog )

Summary: Everything tidied up, except for the thing on the wall and whatever Captain Dare is up to. Tomoe gets to make experience rolls for Dodging, Grappling, Listen and Stealth. Oh, and one for Strength. Alas, none for Pistol, as she very sensibly went for Easy shots. Managed to return all of the Laundry's equipment unharmed, which should count for something for the next mission. And no Sanity loss for Tomoe, this time. We'll wait and see what turns up in the next game, a fortnight from now.
nelc: "If you haven't grown up by age 50, you don't have to" (Grown-up)
Session 4

Last session the party, after successfully burying the newly dead undead dog, Rhubarb, and tracking some youths into the woods, had encountered a shambling mound of recently dug earth in the vicinity of an historic PLUTO KOBOLD incident.

To Say Nothing of the Dog )

Summary: Everything tidied up, except for the thing on the wall and whatever Captain Dare is up to. Tomoe gets to make experience rolls for Dodging, Grappling, Listen and Stealth. Oh, and one for Strength. Alas, none for Pistol, as she very sensibly went for Easy shots. Managed to return all of the Laundry's equipment unharmed, which should count for something for the next mission. And no Sanity loss for Tomoe, this time. We'll wait and see what turns up in the next game, a fortnight from now.
nelc: (Default)
Session Three

Dead Dog Party )

Summary: Not a lot got done plotwise, but we had some fun character interaction. We buried a dog, Dr Jones got chased by another dog, and there are some missing youths, who may be cultists or may be eaten. Not that they're mutually exclusive.

Things to do: Check that mound of dirt. Try not to get eaten or transported to Pluto.
nelc: (Default)
Session two

A drink and the hair of the dog. )

Summary: Peculiar things going on in the wood, one dog found and dealt with, Tomoe loses her eyebrows.

Next week, have to take a picture of the remains for the forensic boys back at the Laundry before it gets burnt up, try to put out the fire ourselves, call for help if we can't put it out, get some first aid for Tomoe. Must ask the hikers what breed of dog they saw. Then thrash around for the second dog. Or maybe get some lunch.
nelc: (Default)
(Being an account of a play-by-chat game, not my grubby clothes)

Our group — made up of my character (Tomoe Gozen), Dr Henry Jones, Jr, and Stuart Ball (haven't figured out the significance of that name yet) — is on a train from Dunwich back to London which is held up by leaves on the line. We each get a call from our line managers asking us to get off the train and taxi over to RAF Martlesham to investigate a level two manifestation. Our contact is a Captain Dare, and the clearance is ECLIPSE WATCHER.

More after the cut )

In summary, we got a level two manifestation of a black dog which might be associated with something bad happening soon, or it might be the other thing. Capt Dare is up to something extra-curricular, and there's a UFO in there somewhere. I think we can handle this. Dr Jones has research skills (85%, fergudnessake), and Ball has the laptop with the banishment software and a gun. And Tomoe can hit things. Too bad she doesn't have a sword, but she'd have to have one with an insulated handle anyway. I wonder if there are any in the Laundry's inventory?

More next week.
nelc: (Default)
You scored as Comedian. Life is a joke, and then you die. Seriously. You come to the game sessions with the intent to put a smile on your friends faces. Roleplaying, plot, combat, these are all just mediums to present comedy.

</td>

Instigator

50%

Comedian

50%

Rules Lawyer

38%

Do-gooder

38%

Drama Queen

25%

Combat Monster

25%

Munchkin

19%

Goldbricker

6%

What type of RPG gamer are you?
created with QuizFarm.com
nelc: (Default)
You scored as Comedian. Life is a joke, and then you die. Seriously. You come to the game sessions with the intent to put a smile on your friends faces. Roleplaying, plot, combat, these are all just mediums to present comedy.

</td>

Instigator

50%

Comedian

50%

Rules Lawyer

38%

Do-gooder

38%

Drama Queen

25%

Combat Monster

25%

Munchkin

19%

Goldbricker

6%

What type of RPG gamer are you?
created with QuizFarm.com
nelc: (Default)
You scored as Storyteller. The Storyteller is in it for the plot: the sense of mystery and the fun of participating in a narrative that has the satisfying arc of a good book or movie. He enjoys interacting with well-defined NPCs, even preferring antagonists who have genuine motivations and personality to mere monsters. To the Storyteller, the greatest reward of the game is participating in a compelling story with interesting and unpredictable plot threads, in which his actions and those of his fellow characters determine the resolution.

With apologies to Robin Laws.

</td>

Storyteller

60%

Character Player

60%

Weekend Warrior

55%

Tactician

55%

Casual Gamer

55%

Power Gamer

25%

Specialist

25%

What RPG Player (Not Character) Type Are You?
created with QuizFarm.com


Tried not to choose any neutral answers this time, but still got an ambiguous result, not terribly weighted and still not really what I consider myself: more towards the gamist-simulationist poles.
nelc: (Default)
You scored as Storyteller. The Storyteller is in it for the plot: the sense of mystery and the fun of participating in a narrative that has the satisfying arc of a good book or movie. He enjoys interacting with well-defined NPCs, even preferring antagonists who have genuine motivations and personality to mere monsters. To the Storyteller, the greatest reward of the game is participating in a compelling story with interesting and unpredictable plot threads, in which his actions and those of his fellow characters determine the resolution.

With apologies to Robin Laws.

</td>

Storyteller

60%

Character Player

60%

Weekend Warrior

55%

Tactician

55%

Casual Gamer

55%

Power Gamer

25%

Specialist

25%

What RPG Player (Not Character) Type Are You?
created with QuizFarm.com


Tried not to choose any neutral answers this time, but still got an ambiguous result, not terribly weighted and still not really what I consider myself: more towards the gamist-simulationist poles.
nelc: (Default)
You scored as Comedian. Life is a joke, and then you die. Seriously. You come to the game sessions with the intent to put a smile on your friends faces. Roleplaying, plot, combat, these are all just mediums to present comedy.

</td>

Instigator

63%

Comedian

63%

Drama Queen

44%

Do-gooder

44%

Rules Lawyer

38%

Combat Monster

38%

Munchkin

31%

Goldbricker

31%

What type of RPG gamer are you?
created with QuizFarm.com
nelc: (Default)
You scored as Comedian. Life is a joke, and then you die. Seriously. You come to the game sessions with the intent to put a smile on your friends faces. Roleplaying, plot, combat, these are all just mediums to present comedy.

</td>

Instigator

63%

Comedian

63%

Drama Queen

44%

Do-gooder

44%

Rules Lawyer

38%

Combat Monster

38%

Munchkin

31%

Goldbricker

31%

What type of RPG gamer are you?
created with QuizFarm.com

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nelc: (Default)
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