Dream Diary

Nov. 1st, 2014 07:00 am
nelc: (Default)
Bit f an elaborate one, this. Let's see if I can get it all down before it fades,

For some reason (I forget why already) I need to get a picture of Superman onto my phone. So I go down to my local corner shop where, instead of the usual family member behind the counter there's my landlord, Mr V; I don't see anything unusual about this. I ask him to get me a picture of Supes. He fiddles with my phone, and while he's doing that, I mention that I'm going to the local college to see a comedian. When I offer to pay, Mr V waves it away and asks me to pick up 40 litres of oil from the comedian's manager while I'm there, and just to go to the guy's office and take it if he isn't there. I'm a bit dubious about this, but I agree, asking what kind of oil it is, machine oil, vegetable oil, etc. Mr V's English seems to desert him at this point, and he is unable or reluctant to elaborate.

At the college/theatre/hotel — my dream couldn't seem to decide on what it was — I wander around for a bit looking for the manager's office until I come across the comedian's room, where he's lying in bed reading a book. I don't know who the comedian is now; my brain is saying that he looked like Lou Abbott, but wasn't him. I ask him if he knows where his manager's office is. Abbott says that he'll be along in a bit, so I should sit down and wait for him, so I do, making conversation while I'm waiting.

At some point, I pick up Abbot's book and start leafing through it. It's a biography of the comedy duo. Abbott says that it's his manager's, and he was just looking through it, making some joke about how he needed to look up the details of his life so he could keep it straight. I find a bit on brickbat oil, which is apparently a reference to an old sketch.

Turning a few pages, I find some bank notes serving as a book mark: two tens and two fives, all in sterling. I remark to Abbott that that's a good way to lose money, and ponder aloud about taking it, remarking that if it had been in dollars I wouldn't bother. Abbott opines that his manager wouldn't miss it, making a crack about how he makes more money than Abbott does. In the end, I decide to take half, so that the manager won't lose his place.

For some reason, Abbott becomes Tom Baker, and we're now in a car, driving downtown to the shops. On a whim, I look up "oil" in the index of the book, and find an entry: oil, methods of persuading someone to pick up forty cans of, which is apparently a famous sketch of the comedy duo's. I figure that Mr V was actually making a reference to the sketch when he asked me to pick up the oil, and that he'd been confused when I hadn't played along. I thank Tom Baker/Lou Abbott for the lift, get out of the car, and then wake up.

Brickbat oil is purple, by the way.
nelc: (Default)
This morning I dreamt I was playing golf at night with Angel. It was a moonlit night, and I was using luminous golfballs; Angel just used his preternatural vampire senses to find his golfballs. Things happened, the game was disrupted by supernatural attacks, Dr Strange turned up, and the phrase "By the hoary hosts of Hoggoth!" was uttered.

I don't recall, but I imagine Angel won the game.

NelC Brown

Mar. 13th, 2012 11:17 am
nelc: (Default)
Woke up in a bit of a panic this morning, as I was wondering how to get out from between the rock and the hard place of delivering coke to several major customers of a local dealer while also informing on him to the police. Took me more than a few seconds of consciousness to realise that Samuel L Jackson does not in fact live in Cheltenham, and that I didn't need a gun or a bail bondsman.

Card Game

Jul. 8th, 2011 01:11 pm
nelc: (Default)
I think I invented a card game in my sleep. Let me see if I can remember the details (or make some up).

It takes place in the City. Each player is either a cop or a crim, but there has to be at least one of each, and more crims than cops. The cards represent either agents (the cops or crims themselves or their underlings) or equipment (vehicles, weapons, other stuff). The crim player or players draw a card from the missions pack and attempt to fulfill it with an agent, a vehicle, and a weapon. The cop player attempts to stymie the mission with his agents, vehicles and weapons.

The crim agents have an Evasion rating, and the cops have a Detection rating. Play has three stages: the heist, the chase and the shootout. In the Heist, players compare their detection and evasion ratings. In the Chase, the same, except that the vehicles give bonuses. Same in the Shootout, except weapons give bonuses. If the crim succeeds at any of the stages the cards return to the deck. If he fails, the cards go to the discard pile. If the player has no vehicles, he can attempt to evade on foot; if he has no weapons, there's no shootout round.

In the cop player's turn, play is the same, except the names change. The Op, the Raid and the Arrest? Results are the same, though: either the player puts his cards back in the pack or the discard pile. Object of the game is to reduce the other players to having no agents. Think I might throw in some special equipment cards: Bribery, Informer and Double Agent: use of these cards is an automatic win for that round. Maybe Double Agent swipes the agent card as well.

Hmm, don't think I need the mission cards, except perhaps for laughs or colour. In my dream I think the game started out as a more terrorist-y theme and had an anarchy track for the city, as well as assassination missions, but that doesn't really add anything to the game.

In the dream, I had popular characters as agents: Judge Dredd, Sherlock Holmes, Inspector Clouseau, Dixon of Dock Green, Kojak. As well as Lawmaster bikes, Bonaparte the tank, and so on. But obviously copyright would put the kibosh on that in a commercial game. Unless I go the parody route, but I think I've used up all my invention for today.

Card Game

Jul. 8th, 2011 01:11 pm
nelc: (Default)
I think I invented a card game in my sleep. Let me see if I can remember the details (or make some up).

It takes place in the City. Each player is either a cop or a crim, but there has to be at least one of each, and more crims than cops. The cards represent either agents (the cops or crims themselves or their underlings) or equipment (vehicles, weapons, other stuff). The crim player or players draw a card from the missions pack and attempt to fulfill it with an agent, a vehicle, and a weapon. The cop player attempts to stymie the mission with his agents, vehicles and weapons.

The crim agents have an Evasion rating, and the cops have a Detection rating. Play has three stages: the heist, the chase and the shootout. In the Heist, players compare their detection and evasion ratings. In the Chase, the same, except that the vehicles give bonuses. Same in the Shootout, except weapons give bonuses. If the crim succeeds at any of the stages the cards return to the deck. If he fails, the cards go to the discard pile. If the player has no vehicles, he can attempt to evade on foot; if he has no weapons, there's no shootout round.

In the cop player's turn, play is the same, except the names change. The Op, the Raid and the Arrest? Results are the same, though: either the player puts his cards back in the pack or the discard pile. Object of the game is to reduce the other players to having no agents. Think I might throw in some special equipment cards: Bribery, Informer and Double Agent: use of these cards is an automatic win for that round. Maybe Double Agent swipes the agent card as well.

Hmm, don't think I need the mission cards, except perhaps for laughs or colour. In my dream I think the game started out as a more terrorist-y theme and had an anarchy track for the city, as well as assassination missions, but that doesn't really add anything to the game.

In the dream, I had popular characters as agents: Judge Dredd, Sherlock Holmes, Inspector Clouseau, Dixon of Dock Green, Kojak. As well as Lawmaster bikes, Bonaparte the tank, and so on. But obviously copyright would put the kibosh on that in a commercial game. Unless I go the parody route, but I think I've used up all my invention for today.

Card Game

Jul. 8th, 2011 10:25 am
nelc: (Default)
I think I invented a card game in my sleep. Let me see if I can remember the details (or make some up).

It takes place in the City. Each player is either a cop or a crim, but there has to be at least one of each, and more crims than cops. The cards represent either agents (the cops or crims themselves or their underlings) or equipment (vehicles, weapons, other stuff). The crim player or players draw a card from the missions pack and attempt to fulfill it with an agent, a vehicle, and a weapon. The cop player attempts to stymie the mission with his agents, vehicles and weapons.

The crim agents have an Evasion rating, and the cops have a Detection rating. Play has three stages: the heist, the chase and the shootout. In the Heist, players compare their detection and evasion ratings. In the Chase, the same, except that the vehicles give bonuses. Same in the Shootout, except weapons give bonuses. If the crim succeeds at any of the stages the cards return to the deck. If he fails, the cards go to the discard pile. If the player has no vehicles, he can attempt to evade on foot; if he has no weapons, there's no shootout round.

In the cop player's turn, play is the same, except the names change. The Op, the Raid and the Arrest? Results are the same, though: either the player puts his cards back in the pack or the discard pile. Object of the game is to reduce the other players to having no agents. Think I might throw in some special equipment cards: Bribery, Informer and Double Agent: use of these cards is an automatic win for that round. Maybe Double Agent swipes the agent card as well.

Hmm, don't think I need the mission cards, except perhaps for laughs or colour. In my dream I think the game started out as a more terrorist-y theme and had an anarchy track for the city, as well as assassination missions, but that doesn't really add anything to the game.

In the dream, I had popular characters as agents: Judge Dredd, Sherlock Holmes, Inspector Clouseau, Dixon of Dock Green, Kojak. As well as Lawmaster bikes, Bonaparte the tank, and so on. But obviously copyright would put the kibosh on that in a commercial game. Unless I go the parody route, but I think I've used up all my invention for today.

Dream

Jan. 21st, 2011 11:43 am
nelc: (Default)
Should write this down before I forget it completely.

I was starting a new job as a detective-constable. The sergeant gives me a case file to read, which seems to be about a young schizophrenic being shaken down by the local wide boys for his medication. The sergeant drags me off before I finish reading to go visit the young man. Seems like a nice guy. There seemed to be a subplot about beans, and monkeys with detachable heads carved from bean husks, but I didn't get grip on that. For some reason, the sarge wants me to swap jackets with another detective, and at that point I discover that my new suit still has the shop labels attached. A good laugh is had, and that was when I woke up.

The young schizophrenic was played by a serious version of Moss from The IT Crowd, while the sarge was played by a less over-the-top version of Gene Hunt from Life On Mars. I should probably watch less television.
nelc: (Default)
I had a quite interesting dream this morning, and I was going to write it up on this blog, but didn't. And now I can only remember the one line that forms the title of this entry.

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